The main problem is the Delta-V requirements to put things in orbit. FYI you'll need a ton of RAM and you have to make sure you're running the 64-bit version of KSP in order to run Realism Overhaul. Available via CKAN 32 parts from Realism Overhaul. And for sure more than we actually need. A subclass of ModuleEnginesFX which supports AJE-style solvers. This will save a lot of power while it’s not in use. Probably the same rocket can be used to deploy antennas on the moon if done properly, but it’s hard. Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. Instruments for aircraft. Physics stabilizer plugin for Kerbal Space Program, Kerbal Construction Time - An addon for Kerbal Space Program. 1.10 Forum Download: TAC Life Support This is intended, if it exits too fast, it means that at the end of the stage the TWR will be too much. Part sizes are real and don’t match up between them. For more information, see our Privacy Statement. KSP Version 1.1.3. Two antennas “Communotron 32”, and a procedural battery of 300x40mm. But of course, we’re getting here into economics, staging in Earth, recovery… these things work quite differently in Kerbal. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. Before that, we will need a decoupler on the bottom. Un-modded KSP, once you get the hang of it, is a relatively straightforward game: many rocket systems are streamlined or simplified and the “Kerbal” solar system, a fictionalized version of our own, is small, making it far more conducive for space travel. This thread is for discussing the Realism Overhaul suite of mods. Hoping to put Man on Mars. Shuttle Lifting Body Download. I have suffered a lot of bugs, kraken and realism slaps. Be careful, if you throttle down back to 0%, you’ll cut off the engine and you’ll have to do again the start-up process I just described. This can be simplified further with boosters to give it a small punch on the beginning. Remember to click “Engine GUI” on both thrusters and RCS and select Aerozine50+NTO, and don’t forget to click on Tech Level until it maxes out. Realism Overhaul configs are included in the RO mod. RealPlume configs for stock-sized engines. Wait for the engine cutoff. (If they have a turbo-pump, most likely they take time to ramp-up). ASET Avionics 1.5.1 for Kerbal Space Program 1.7.1. The ISP is 460, which is quite good. It’s too real to be “playable” or enjoyable in any sense. I’m counting on the batteries and solar panels of the satellites to do the job. A collection of effects and polished plume configs that can be attached to any engine as appropriate. Version 2.0 (Released September 9 2016) Download SpaceDock. Contains various versions of the Soviet Soyuz and Proton Rockets. Look on the time to apoapsis, and throttle down until it doesn’t raise anymore. I want to send eight of these at the same time to put them in precise orbits. Ultimate Realism Overhaul is a valiant attempt at balancing, increasing the difficulty, and promoting the realism of Kingdom Come: Deliverance. The engines are a complete mess. Under the tank, a RL10 engine configured as CECE-Base. It’s just for small adjustments and a final push. Anyway, they can hibernate at any time, but I’m not sure if they will relay properly). Change ), You are commenting using your Google account. In this way at least I can recover from this issue. Luckily when you plug an engine the tank gets a button to fill it with the propellant needed for the engine, in the right proportions. Some reach or exceed 100. Extend at least one antenna and both solar panels. You can get Realism Overhaul, and its list of required mods, from the Realism Overhaul Release Thread. Decouple manually, because they’re out of order. You signed in with another tab or window. Links. And this means we don’t have much visibility, so we’ll need more to cover the sky. Kerbal Space Program. Also we need the fairing to be staged too. So we need to make it start slow. In the above example I’m using the first LH2 engine I found, with an ISP of 403 seconds on vacuum. Reply to this topic; I believe the atmosphere in Earth is slightly thicker at 20km than in Kerbin, but not by much. Disadvantages of Realism Overhaul. Changes KSP's solar system to make it like the real one. Other than that, it is completely standalone. Multipatch to KSP to give things realistic stats and sizes, Engine models and part configs to replace the generic Squad engines for Realism Overhaul. Ethanol75. Links. Also set Utilization to 100% and MLI Layers to 10 (maximum). RP-1) However, RP-1's career progression seeks to emulate a "superpower" (US/USSR) space program, and the tech tree expects you to collect the science points from sending humans to the Moon in the 1960s. Some engines do fire up quickly, it depends on the type. Library for shared code among the ROx family of mods. Stockalike Realism Overhaul - 1.9.1 Item Preview ... Other than that, it is completely standalone. Lots of real engines with real performance. Realism Overhaul v12.6.0 for KSP v1.3.1 pap1723 released this on May 18, 2019 This is a final release version for 1.3.1 to support the RP-1 release. Shortly after, apoapsis will reach 140km, switch back to manual and point to 0º pitch. This will be the stage that will push each satellite in it’s own orbit. 2.1 for Kerbal Space Program 1.7.3. So the empty rocket costs 95,744√. For bigger launches I do prefer the RS-25, but in this case it’s too much thrust, and too much weight. The propellant cannot be so cheap compared to the full rocket; Sure, propellant is cheap compared to labor and high precision manufacturing, but is it that much? So I searched the internet and found this image: I am shocked. KSP Interstellar Extended (KSPI-E) is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the reach of Kerbal civilization. Support. Add Procedural Fairings to every mod with Fairings! The only good thing compared to the Kerbal Stock counterparts is the Trust-to-weight ratio. Edited May 16 by Kartoffelkuchen Delta Pack v.1.0 Add to Mod Pack Download from github.com. Now we have the basic antenna. This should bring the ISP to 321s. But they don’t throttle down, and the ISP is around 320s at best. Real Plume config provided by @Hysterrics, downloadable here. FASADeltaAv0. Then you’ll notice that it’s slow. Procedural Fairings mod for Kerbal Space Program, KSP Mod that provides a part research and reliability system. With this, we’re ready for the last stage. Be careful, the RCS has staging in Realism Overhaul. Overhaul of the stock parachute system with several new drag and drogue … Kerbal Space Program RO/RSS/RP-1 Gameplay - Part 01: This is a heavily modded, Realism Overhaul Career Mode utilizing RP-1. Most of them have a TWR of 20 or more. You have to provide forward acceleration to settle the fuel to the bottom of the tank. Sometimes ships start spinning out of control when we exit warp. After that it just hangs up at the starting screen where resized solar system is patching the planets (hangs everytime at patching Eve mashes). Learn more. Hoping to put Man on Mars. I also added a Big S-Wing Strake for stability when doing turns. Follow the recommendations as much as possible. At least you can stop the engine in this case…. Share Followers 0. This is important as it will reduce Dry Mass. Realism Overhaul ... dev_blog. Includes: Realistic batteries, Real Fuels (although without cryogenic properties) and other miscellaneous parts! So it seems clear why we would like to reuse rockets, and why we don’t care that much on engine efficiency. This does waste an ignition cycle. Step 3 – Real life engines are… “special”. But let’s play easy and safe. I realized that this was just unplayable, because it includes FAR aerodynamic model, and without a way to seamlessly join parts, this is almost impossible. going to moon). Try to stage fast and ignite the second stage as soon as possible. I guess its due to RAM usage, when i look into taskmanager ksp.exe already uses 3,6-3,7GB at that time. On the other hand, going LH2 has a hidden problem: boil-off. Cool. Showing 1 - 10 of 10 comments For the engine, I’m using a LR87-LH2 with the SustainerUpgrade. Add to Mod Pack Download from github.com. It’s too real to be “playable” or enjoyable in any sense. Even includes realistic parts to remedy the realism aspect of the mod. I’m not a space nerd of the level of Scott Manley or Everyday Astronaut. Change ), Affero GPL is toxic – avoid it like the plague, Intel probably wants AVX-512 just for benchmarks, Phasmophobia – a low tech Ghostbusters game. This means you’ll have to remember to use special pressurized tanks for those, or they won’t work at all. Kerbal Space Program RO/RSS/RP-1 Gameplay – Part 01: This is a heavily modded, Realism Overhaul Career Mode utilizing RP-1. 2.1M Downloads Updated Jul 30, 2020 Created Aug 31, 2014. The engines are super-light weight, and can be ignited as many times as we want. For this I have two engines that I like. I thought they were cheap, but not by that much! We want to circularize, not increase the apoapsis even more. Even includes realistic parts to remedy the realism aspect of the mod. Also the engines are either tiny or huge; there’s almost nothing in between. A continuation of StretchySRBs, which is a continuation of StretchyTanks, Life Support from Thunder Aerospace Corporation. Version 0.3.1.1 for Kerbal Space Program 1.0.5. KAS introduce new gameplay mechanics by adding winches and eva attachable struts/pipes. The propellants will evaporate over time, and using them to correct orbits means days or months of throttle up, down and pauses to wait for orbit correction. Kerbal Space Program would be ideal to explain these things to others, as Scott has done in the past. FASADeltaAv3. For KSP 1.7. So it’s more or less the same in RO. So have different stages and start the engine first, or the rocket may fall. I was able to hide the radiators under the fairing. Start by using a “Delta Avionics Package [1.45m]” and scale it down to 0.625m. This mod adds many new surprises, requires Kopernicus as it also is a planet pack. Don’t overdo it because it will make the next stages way heavier. Every gram counts here, so we have to design these properly. LH2 requires lots of volume. Is also a planet pack. they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. This happens usually when using fast settings of warp (i.e. Lots of fuel types that match in density, performance and prices to the real world. Multipatch to KSP to give things realistic stats and sizes - KSP-RO/RealismOverhaul ... Realism Overhaul is the perfect mod for this situation, it includes a bunch of other mods that give you realistic weights and thrust and gives you the realistic solar system to scale with Earth and Mars and all that. You might want to try bigger ones or 4 of them to avoid running out of battery. Low Earth Orbit (LEO) requires now 10,000m/s of DeltaV under manual control. Real Solar System Craft Megathread. I am trying (again) to get the Realism Overhaul mod running. ROCapsules is a mod that takes the best versions of capsules available and uses them as the in-game models for Realism Overhaul parts. you can’t reach it from most launch sites. Also they have limited ignitions (most of them, just one) and suffer from turbo-pump delays. Note that on right-click on an engine there’s now a button called “Engine – Show GUI”. Add the TT18-A Launch Stability Stabilizers, but remember: The engine needs to start first, then the de-clamp of these should happen seconds after. License All rights reserved. I mean, the throttle is stuck at 100%, with no way to dial it down. Join them to grow your own development teams, manage permissions, and collaborate on projects. One of the first things we’ll need is an array of satellites for bouncing the connection around. First give the engine a few seconds to start before releasing. We want them to be staged when this engine is firing. Want an equatorial orbit? Realism Overhaul does not have enough sites to cover for low altitude unmanned planes (around 15km and bellow). Too bad! Step 1 – Re-learn the tanks, fuels and engines. Remember those crazy challenges of reaching Kerbin’s orbit with Solid Boosters? Well, not exactly, I had to turn the antennas a bit outside and to the right. The sizes are completely random; everything is huge. RealSolarSystem subreddit. The only thing to be careful about: Kopernicus Planetary System Modifier has been updated and now it works only with 1.9.1. The reason, why it is eco-firendly, is, that it is using is LH2 and LOX (Liquid Hydrogen and Liquid Oxygen) as its main fuel.It is using 6 SSME (Space Shuttle Main Engine or Aerojet Rocketdyne RS-25) to get the payload to about 140km and a speed of up to 4km/s. Also the ISP of the engines is quite lower (Except for LH2 engines). Includes Viking engines (Ariane I to IV), Vega engines, LE-7 and LE-5 Japan engines, and more! The advantage of using 3.6kN Thrusters is that we can use a single propellant for everything. Adds realistic limits to deep-space communications. login. So the stage bellow needs around 8km/s of DeltaV. This part doesn’t need much DeltaV. It’s a LH2 engine with 50 ignitions when configured as CECE-Base, and also good throttling capabilities. First thought is that it's not the most accurate simulation. Next, let’s cover everything with a fairing. I thought this had to be wrong. It has been there a lot of discussion regarding about development of aerospikes or other engines that are more fuel efficient. My tank is 2.5x2m and gives me 6,212m/s. In the same fashion, add two “XT1 Solar Panel Array Mk2” and scale it down to 50%. They pack a lot of punch! I’m not quite sure if all the mods will work in this version, but at least my basic ones did. Realism Overhaul (which adds realistic propellants and engine behavior) Realistic Progression 1 (which adds a career mode, a.k.a. You can always update your selection by clicking Cookie Preferences at the bottom of the page. Realism Overhaul is a mod pack that makes KSP as realistic as possible using current mods. The cost of the propellant is not the problem, but the cost of the rocket itself. Hoping to put Man on Mars. So, which one? Heatshields that can have the diameter dynamically changed. Used to the stock engines, there are lots of things from RO engines that come completely unexpected. We’re ready to move to the next stage. Too much complexity: Too many fuels, too many engine options. SEE MORE BELOW … Let me show you what (pain) it has to offer: Advantages of Realism Overhaul over Stock. 1.9 Forum Download: Realism Overhaul A group of mods that change KSP to make it more realistic. ROTanks uses modified code of SSTU by Shadowmage45 to provide modular tanks (and more) for Realism Overhaul. So we’ll need to clone it several times. FASADeltaAv2. It's weird that hot staging isn't working for you. MLI Layers will help reducing boil-off. So imagine how stupid a rocket needs to be to get 10km/s of Delta-V: As most engines don’t reach an ISP of 300 seconds, it grows crazily. That's usually the simplest solution to this. kylelander's guide to installing Real Solar System and Realism Overhaul on KSP 1.10.1 kylelander's guide to installing Real Solar System and Realism Overhaul on KSP 1.10.1. Hah! Unusable unless you add procedural parts mod. Realistic Progression Zero/One - Career mode for Realism Overhaul. So I thought, let’s install Realism Overhaul mod so we have the real thing here, play a bit and maybe I can write an article about different stuff of space tech. Is also a planet pack. Realism overhaul and mods like Principia can add things like real scale solar systems and n-body mechanics. 1.8.1 Forum Download: RemoteTech Overhaul for unmanned spacecraft. CHANGE: Size infos for Viking engines. For the tank to hold LH2, the best one is the basic “Tank [Procedural]” with the Tank Type set to BaloonCryo. RealSolarSystem subreddit. Ion engines have now zero newtons of thrust (milli-newtons, but the game UI rounds to zero). If you’re still with me, I’ll explain what I did so far to make it work. Change ), You are commenting using your Twitter account. 17,453m/s of DeltaV is quite a lot. Ethanol75. Kerbal Attachment System (KAS) by ihsoft. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. This is a good moment to start the radiators and deploy one antenna. Reaction wheels now have real-life torque (insufficient for most purposes). A visual enhancement pack for the Kerbal Space Program RealSolarSystem mod. Includes: Realistic batteries, Real Fuels (although without cryogenic properties) and other miscellaneous parts! Months later and a hundred of hours, I’m still not confident if I know how to play this game with Realism Overhaul. If it says False, it doesn’t have enough pressure, and the thrusters will not work. Everything after this will focus on development for 1.6.1+. …but you can’t restart it afterwards. Since it has a release, I decided to try out the new version of the RP-0 career mode for Realism Overhaul in Kerbal Space Program, dubbed RP-1. Real Plume config provided by @Hysterrics, downloadable here. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. The tank, I’m using a procedural one of type “Fuselage”. As tentative as it is to use the small 1.25m one (it fits beautifully), the next stage is LH2 based, and having a bigger diameter will help to reduce the total height of the rocket. I spent hours trying to figure out how to assemble anything here because the tank parts now are scaled into real-world sizes and they don’t match together. The tanks have now a GUI to choose the propellant from a selection of more than 50 different fuels. And we can clone now the part 6 times, and it’s stackable if we keep turning each part around 30 degrees. So the engine stops abruptly or fails to start. When apoapsis reaches 100km, switch to orbital mode (this is around 50km of altitude). As with the more common launches of SpaceX, for example we had recently the first manned mission of SpaceX go to the ISS and back, and a lot of folks are getting interested on why rockets are reused, why it hasn’t done before, etc. The atmosphere raises up to 140km of altitude, but feels the same as in Kerbin. At the time of this writing the other mods do not support this version, so you’ll have to downgrade Kopernicus to 2:release-1.8.1-1. Kerbal Space Program. Need help with Realism Overhaul glitch. If using a carefully tuned kOS script or similar automation, it … So I found there are a few mods that are recommended to go with Realism Overhaul: Let’s start easy and try to launch a satellite. Learn more. Install Kerbal Attachment System (KAS) By ihsoft. I think stock KSP strikes a pretty reasonable balance for most players, and you will definitely learn quite a few things about how orbital mechanics work. Realism Overhaul ... dev_blog. Most engines have a finite amount of ignitions, a lot of them are rated for just one. Also they have tons of TWR! If you don’t do it fast enough, the fuel will bounce and the engine icon will turn red, igniting in this state will fail and you’ll need to push the ship forward using RCS before igniting the engine again. This dialog allows in a lot of engines to select different variants that might allow you throttling, vacuum enhanced versions or several ignitions. Since I installed this (on a clean copy of ksp), I've not been able to load quicksaves, revert to launch (revert to vehicle assembly still works), or access a probe from the tracking center (meaning once I go back to KSC, I can no longer control my probes). Click wake before having to do anything to it. For this, I’m going to use just the stock 3.75m fairing to cover it, and the same tank bellow, configured in the same way, BalloonCryo. Most rockets can be built to match specs and they perform quite close to the real ones. ... Realism Overhaul - v10.9.1 Item Preview Version 2.0 (Released September 9 2016) Download SpaceDock. Kerbal Space Program RO/RSS/RP-1 Gameplay - Part 04: This is a heavily modded, Realism Overhaul Career Mode utilizing RP-1. But back to the Delta-V problem, now we have the problem of the rocket equation. This is the first test to see if you’re brave enough. ( Log Out /  ( Log Out /  Released on 2016-05-05. So you want to launch an actual real rocket into orbit, and you want to use KSP modified with Realism overhaul to simulate the launch and see if it's viable? show 32 parts. This is a very common problem when staging, so common that I started to add RCS thrusters just to push the vessel forward so the fuel gets towards the back of the ship. And for those engines that aren’t pressure-fed, most probably they have to deal with vapor in the fuel lines. Simple. This weights 21kg. Engines now suffer from ullage and lack of pressure, depending on the engine. Available via CKAN 32 parts from Realism Overhaul. sign up. Low Earth Orbit (LEO) requires now 10,000m/s of DeltaV under manual control. So if you mistakenly cut the throttle to 0%, you lose the entire stage. A real heating (not temperature) model for KSP, Contains some of the older, more obscure US launchers. It’s not a good engine, but it’s lightweight and provides a good amount of thrust. The easiest way to get to orbit is a three-stage rocket. If you have time, I hugely recommend checking out these two Youtube channels. Realism Overhaul Discussion Thread. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Don’t worry about this being “cheating”, it will not save you from failing 99.99% of the time. Water physics and propeller physics no longer work properly. For best coverage we want a low orbit. FRE is a set of realistics engines intended for use with Realism Overhaul. The tank is 3.75x13m, and gives 8,027m/s of DeltaV. KSP Version 1.1.3. Despite this, they’re still not real because they cannot be saturated as the real ones. Real Solar System Craft Megathread. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. Realism Overhaul now directly supports Modular Launch Pads, ask the RO devs for additional support/help if needed, it is their responsibility. See what's new with book lending at the Internet Archive. I proudly present the probably first Eco-friendly rocket in KSP History :P. . The mod aims to improve various aspects of the game that were either too easy or didn't make sense in the vanilla edition. FASADeltaAv1. Kerbal Space Program - Realism Overhaul has 45 repositories available. Excellent, right? The other option is using 2.2/3.6kN Thrusters, which are basically RCS engines for main thrust. I say both. Any kind of rocket looks like the frankestein monster. It works fine so far, but strangely everytime only for the first time i run KSP. FASADeltaAv2. The RL10 Vacuum is a good candidate. I removed most mods and just left with my basic set: And a huge amount of mods were required and recommended. It is one of the most challenging mods I ever tried for Kerbal. I’m unable to make a boat or an helicopter. A line drawing of the Internet Archive headquarters building façade. FASADeltaAv0. This thread is for discussing the Realism Overhaul suite of mods. In the end I did a very stupid 3 stage rocket that was able to put a satellite into orbit: The cost of that rocket is 108,449√ of which 12,690√ is the payload (antenna and other stuff to put in orbit) and 15√ is the propellant for all the stages. Well, yes.. but: They’re mostly unthrottleable. This is very important. Thanks to it, it’s still “manageable”, so I could do the launch in one stage + boosters. Realism Overhaul Discussion Thread. Download. Real Earth and Real Solar System replaces the Kerbol Solar system. sign up. Realism Overhaul Craft Repository. We use essential cookies to perform essential website functions, e.g. Well, this is the main point of Realism Overhaul, you launch from the Earth, on the real solar system from real locations. In Kerbin, flying above 20km is near impossible, while in the Earth this ceiling feels more like 25km. Remade all craft files for v2.1. Then I could install it via CKAN, and worked like a charm. By kylelander, Monday at 03:18 PM in Tutorials. Skip to main content. ( Log Out /  Now use the stage in orbit to keep placing the satellites spaced as we usually do in stock. Unusable unless you add some sort of persistent thrust mod. they're used to log you in. Overhaul of the stock parachute system with several new drag and drogue parachutes. It doesn’t work in the latest KSP, so I had to go back two versions, to 1.8.x. Realism Overhaul Craft Repository. Some engines are huge in size but light. If using a carefully tuned kOS script or similar automation, it can be brought down to 9,000m/s. FASADeltaAv1. FASADeltaAv3. It's all about how much realism is most fun for you. : True”. KSP Interstellar Extended aims to continue in providing a realistic road to the stars. kerbal space program ksp realism overhaul realistic progression one rp-1. I’m using the stock 2.5m one. Edited May 16 by Kartoffelkuchen Delta Pack v.1.0 And almost anything has a bizarre fuel consumption. Now we can use Right Shift+Left Mouse Button to clone it. So, if the tanks are being “shaked”, the fuel doesn’t sit on the bottom and instead of sucking fuel, they get gases.

ksp realism overhaul

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